Gardening
Gardening is a Skill in Palia with a Guild run by Badruu. Gardening allows The Player to grow their own crops.
“ | Gardening is all about growing your own crops at your home, which you can then use for home-cooked meals, pickles and jams, or selling directly! Badruu would be happy to provide soil and starter items, and once you’ve gotten comfortable with the basics, you can check out Zeki’s store for even more seeds. | ” |
Farming Mechanics
Gardening is a skill all about growing and harvesting crops to be used to sell, cook with, gift or even make more crops. During the quest Gardening 101, players receieve two Soil, a Makeshift Hoe and a Makeshift Watering Can.
Growing crops is a multi stage process.
Tilling Soil
Soil is placed in an appropriate spot on the player's home plot. Multiple soil tiles snap together to easily form a singular cohesive farmland. The Makeshift Hoe is then used to till the ground by holding left click ( on Switch) and dragging the hoe across the soil. Doing so will begin uncovering the squares used for planting crops in, once a tile has been sufficiently revealed, it will become an interactable tile that can hold one crop. There is a chance while tilling soil to uncover buried objects. Soil will revert to untilled state after 48h. If crop is growing on this tile, it will happen when harvesting that crop.
Acquiring Seeds
Seeds can be acquired by:
- Purchasing them from Zeki's General Store
- Converting harvested crops into seeds using the Seed Collector
- A small chance to get them from harvesting mature crops
- Receiving them as quest rewards
- Having an item request fulfilled
- Receiving them from Zeki's Wondrous Machine
Watering & Weeding
Once a crop is placed into a farming space, it must be watered each day to advance one stage. Crops not watered do not wither, but will remain at their current growth stage until watered. Crops must be watered before 6:00 AM, which is the time that crops advance a growth stage. The Tomato, Potato, and Napa Cabbage plants reduce the water required for adjacent plants.
Knapweeds have a chance to grow on the same tile as a crop, which must be removed for the crop to continue growing. Weeds can be sold for a small sum of gold coins, or kept for future purposes. The Carrot, Onion, and Bok Choy plants prevent weeds from growing on adjacent plants.
Harvesting
Once crops have advanced through sufficient days of growth (Listed on their respective seed packets) they become ready to harvest. They can be left ready to harvest until a time deemed appropriate. Crops have a slim chance to give seeds along with their harvest. Crops have a chance to be High-Quality, which increases their coin value.
Seed properties
Seeds have different buffs that affect nearby crops of other types which make the gardening process easier (e.g. onions' Weed Prevention). The affected crops are the ones directly connected to said crop - crops diagonal to said crop are therefore not affected. Crops only affect other types, meaning that tomatoes' Water Retain does not affect itself nor other nearby tomatoes. Benefits do not stack with Fertilizer. Blueberries and apples require multiple adjacent crops of the same benefit type to gain the benefits of those crops, but they do not need to all be on the same side.
Seed Type | Benefit | Plot Size |
---|---|---|
Tomato | Water Retain | 1x1 |
Potato | Water Retain | 1x1 |
Napa Cabbage | Water Retain | 1x1 |
Carrot | Weed Prevention | 1x1 |
Onion | Weed Prevention | 1x1 |
Bok Choy | Weed Prevention | 1x1 |
Cotton | Quality Boost | 1x1 |
Wheat | Harvest Boost | 1x1 |
Rice | Harvest Boost | 1x1 |
Apple | Growth Boost | 3x3 (9) |
Blueberries | Growth Boost | 2x2 (4) |
Corn | Harvest Boost | 1x1 |
Spicy Pepper | Quality Boost | 2x2 (4) |
Known issues with growth boost (as of 0.171):
- 2-day progress for bonus growth day is not saved, relogging or switching maps will reset it to 0.
- When bonus growth triggers, other bonuses are not applied for the second time. E.g. potato with harvest boost from adjacent crop or fertilizer will end with 4 day grow time (down from 5 with one bonus day) and 4/5 chance to get harvest boost.
Crops revenue comparison
Selling the crops after harvest will give you less income than processing them. This is a comparison of how much different products sell for. This does take into consideration that some products (seeds) can have varying amounts of inputs/outputs. This does not take into consideration, the amount of time that it takes to craft these items.
Crop | Input/Output Seeds |
Seed Price | Sell Price | Preserved Sell Price | Seed Sell Price : Per Crop | |||
---|---|---|---|---|---|---|---|---|
Regular | Quality | Regular | Quality | Regular | Quality | |||
Carrot | 1:4 | 15 Gold | 23 Gold | 34 Gold | 34 Gold* | 51 Gold* | 7 Gold : 28 Gold | 10 Gold : 40 Gold |
Onion | 1:4 | 20 Gold | 30 Gold | 45 Gold | 45 Gold* | 67 Gold* | 10 Gold : 40 Gold | 15 Gold : 60 Gold |
Bok Choy | 1:4 | 25 | 30 Gold | 45 Gold | 45 Gold | 67 Gold | 15 Gold : 60 Gold* | 22 Gold : 88 Gold* |
Potato | 1:4 | 40 Gold | 45 Gold | 67 Gold | 68 Gold | 102 Gold | 20 Gold : 80 Gold* | 30 Gold : 120 Gold* |
Tomato | 3:2 | 80 Gold | 23 Gold | 34 Gold | 34 Gold* | 51 Gold* | 40 Gold : 26.66 Gold | 60 Gold : 40 Gold |
Napa Cabbage | 1:4 | 15 | 40 Gold | 60 Gold | 60 Gold* | 90 Gold* | 10 Gold : 60 Gold* | 15 Gold : 90 Gold* |
Wheat | 1:4 | 25 Gold | 33 Gold | 49 Gold | 12 Gold : 48 Gold* | 18 Gold : 72 Gold* | ||
Rice | 1:4 | 23 Gold | 27 Gold | 40 Gold | 11 Gold : 44 Gold* | 16 Gold : 64 Gold* | ||
Corn | 1:4 | 30 Gold | 40 Gold | 60 Gold | 60 Gold* | 90 Gold* | 15 Gold : 60 Gold* | 22 Gold : 88 Gold |
Cotton | 1:3 | 40 Gold | 45 Gold | 67 Gold | 48 Gold (Fabric) | 20 Gold : 60 Gold* | 30 Gold : 90 Gold* | |
Spicy Pepper | 4:2 | 170 Gold | 32 Gold | 48 Gold | 48 Gold* | 72 Gold* | 85 Gold : 42.5 Gold | 127 Gold : 63.5 Gold |
Blueberries | 4:2 | 45 | 39 Gold | 58 Gold | 59 Gold* | 88 Gold* | 112 Gold : 56 Gold | 168 Gold : 84 Gold |
Apple | 10:1 | 280 | 64 Gold | 96 Gold | 96 Gold* | 144 Gold* | 700 Gold : 70 Gold | 1,050 Gold : 105 Gold |
- *Price is the best option. Example: 10 Star Quality Apples would be better turned into Jam, than turning into 1 Star Quality Apple Seed.
Planning out your garden
Gardening can be a good source of income. To maximize that income it can be beneficial to plan out your garden, to make sure your crops benefit from the different bonusses each crop gives to the surrounding crops. .Aisen has created a very useful tool to plan out your garden; the Palia garden planner. Here you can select the size of your garden, the types of crops and the different types of fertilizer you might want to use, in order to find the perfect strategy for you.
Here is an example for a 3x3 garden, utilizing level 10 crops, but there are many others to be found on the internet, or you can ofcourse plan your own. The tool leans heavily on theorycrafting done by Arenvanya, who has written a very solid guide on the topic. Mind you, this guide does not take into account more recently added crops like corn and peppers, but it is still a good read to get upto speed on the more detailed mechanics of gardening in Palia.
Harvest quantities according to properties
Using other seeds properties, fertilizer and star quality seeds will modify the results of your harvest. See Harvest Quantities.
Accomplishments
Guild Store
Item | Cost | Skill Level | ||
---|---|---|---|---|
|
350 Gold - 3,000 Gold | |||
|
100 Gold | |||
|
250 Gold | |||
|
500 Gold | |||
|
1,000 Gold | |||
|
1,500 Gold | |||
|
1,500 Gold | |||
|
2,500 Gold | |||
|
3,000 Gold | |||
|
3,000 Gold | |||
Blueberry Bush Seed | 45 | |||
Apple Tree Seed | 280 | |||
50x HarvestBoost Fertilizer | 10 | |||
50x SpeedyGro Fertilizer | 10 | |||
Gardener's Plaque | 140 | |||
Tomato Vines Wallpaper | 220 | |||
Well | 1,120 | |||
Gardener's Cornucopia | 560 | |||
Gardener's Growhouse | 980 |
Associated Equipment
Soil
Watering Cans
Hoes
Fertilizer
Crafters
Weekly Challenges
Weekly Challenges are skill-related Accomplishments that a player can complete once weekly upon reaching Gardening Level 10. A player can complete up to 3 Weekly Challenges for Gardening each week, awarding a total of 100 Gardening Medals.
Weekly Challenges are currently the same every week, and reset every Monday at 4:00 AM UTC. Progress from uncompleted Challenges will carry over and count towards the following week.
Title | Requirement | Reward |
---|---|---|
Home Harvest | Harvest 30 crops. | 40 Gardening Medals |
Eye for Quality | Harvest 10 Star Quality crops. | 30 Gardening Medals |
Fertile Ground | Apply fertilizer 30 times. | 30 Gardening Medals |
Update History
- Purchasing SpeedyGro and HarvestBoost from the Gardening Guild Store will grant 50 (up from 20) pieces now
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