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房屋地块

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本页是页面Housing Plot翻译版本,翻译工作已完成17%。

房屋地块是一个帕利亚的实例区域,玩家 玩家可以通过房屋组件工具台和其他家具物品进行个性化设置。

作为入门任务Quest Welcome to Palia的一部分,玩家将获得进入房屋地块的机会。

到达那里

通过进入基利马谷位于东北方向的大门,沿着通往山中的一个小角落的小路上山,就可以到达它。也可以通过巴哈利湾进入位于The Outskirts Fast Travel 旁边的大门进入。

另外,玩家也可以使用位于世界地图右上角的“返回家园”功能(/)。此功能有30分钟的冷却时间。

另一种返回房屋地块的方式是通过其中一个Fast Travel

房屋地块地图

在房屋地块上,玩家还可以使用/键查看房屋地块布局的整体地图。

房屋地块菜单

房屋地块界面

玩家可以使用:/进入房屋地块界面

界面可以分为以下元素:

界面控件

界面控件
在右下角是使用房屋地块界面时使用热键控制的提醒。

这些可以用来帮助将物品直接放置在这个鸟瞰视图中。此外,玩家还可以使用滚轮(Switch是按下按钮)来放大和缩小。

Inventory

Housing Plot Interface Inventory Ingame.png
On the left side of the interface is a sortable and searchable inventory of available items that can be placed on the plot.

The inventory tabs are broken down into 6 categories:

  • Housing Plot Interface Inventory Overall Tab Ingame.png All - This tab shows blueprints and everything that is currently in both the Player's Inventory and General Storage that can be placed on the ground of the housing plot.
  • Housing Plot Interface Inventory Building Tab Ingame.png House - This tab shows only pre-fabricated Housing Add-ons.
  • Housing Plot Interface Inventory Crafter Tab Ingame.png 工具台 - This tab shows only Crafters.
  • Housing Plot Interface Inventory Fence Tab Ingame.png Fences - This tab shows only Fences.
  • Housing Plot Interface Inventory Decor Tab Ingame.png Decor - This tab only shows decor that can be placed directly on the ground.
  • Housing Plot Interface Inventory Blueprint Tab Ingame.png Blueprints - This tab shows only blueprints of Housing Add-ons that have yet to be built.
  • Housing Plot Interface Inventory Blocks Tab Ingame.png Blocks - This tab shows only Building Blocks.

Housing Slot Selector And Plot Settings

Housing Plot Interface Slot Selector And Plot Settings Ingame.png
At the top-center of the interface is a drop-down list of all available Housing Slots.

The Player can use this to freely switch between any available slot. A closed padlock next to the plot name means that the plot is closed to visitors. An open padlock means the plot is open to visitors and a plus sign means there is another slot available for purchase.

Next to the Housing Slot Selector is the settings cogwheel. Clicking this will open the Plot Settings interface. Here the Player can rename their plot(s), select the security mode of the plot(s) and edit, add, or remove player editor permissions.

Plot Settings Plot Name Change

Building Limit, Writs, Plot Value, and Decor Limit

Housing Plot Interface Building Writs Plot Value Ingame.png


In the upper-right corner of the interface is the Building Limit, Writs counter, Plot Value, and Decor Limit.
  • The Building Limit tracks the number of Housing Add-ons the Player currently has on their plot(s).
  • The Writs counter indicates the number of writs the Player currently has in their possession.
  • The Plot Value displays a fluctuating estimate which depends on what items the Player has currently placed on the active plot.
  • The Decor Limit tracks the number of objects the Player currently has on their plot.

Default Plot

Default Plot After Introductory Quest

This first plot of land is considered the Default Plot. There are two distinct areas of the plot: the building zone and the area outside of the building zone. The editable area designated by a grid as the building zone can be made visible by either using / to view the Housing Menu - a bird's eye view of the plot - or by using the key to enter the grid-view placement mode. The building zone is the area of the plot that the Player can personalize. Initially only a small portion of this zone is unlocked, but the Player can purchase Writs from City Hall to gradually unlock more undeveloped land.

A number of features and items come standard with the default plot. While some of these can be affected by the Player, others are permanent fixtures.

Permanent Elements

These features and interactive items are standard to every plot. They are outside of the building zone and therefore cannot be moved to another location or removed from the plot.

  • Gate - The gate leads to 基利马谷 and is used to exit the plot. Simply walk through the gate to leave the property.
  • Visit Other Plots Board - Located to the right of the entrance gate, this interactive board allows the Player to visit the Housing Plot of a friend or party member. The friend or party member must be on their plot in order for the Player to visit them. Likewise, in order for a friend or party member to visit the Player's plot, the Player must be present on the Player's plot.
  • Home Tours Board - Located to the left of the entrance gate, this interactive board lets the Player visit the Housing Plots of others, even if they are not on your friends list or not present on their plot. While touring, the Player can leave a reaction to the plot.
  • Mailbox - Situated near the entrance, The Player can use this interactive item to access mail sent from NPCs.
  • Shipping Bin - Located next to the mailbox, this interactive item allows the Player to sell eligible items for in-game gold.
  • Watering Holes - There are a number of bodies of water on the plot. Once the Player unlocks Gardening, these watering holes can be used to fill 喷壶.
  • Pond - In the southeast corner of the plot, just past the watering hole, there is a small pond. Once the Player unlocks Fishing, this pond is a convenient source of certain types of fish. Note: No fishing hot spots will spawn on the housing plot.
  • Mine - At the northern edge of the plot there is an abandoned mine. The water near the mine is another area the Player can use for fishing. There is also a gate that leads to 巴哈利湾. Simply walk through the gate to leave the property.

Non-Permanent Elements

These features and items are standard to every Default Plot. They are mostly located inside the building zone and can be affected by the player.

  • Decor Items - The Log Cabin Fence that surrounds some of the property can be picked up and/or moved by the Player. The same is true for the 普通灯柱.
  • Debris - Any remaining debris that is not cleared out during the housing plot tutorial can be left or removed by the Player. Mining or Foraging debris (i.e. piles of lumber, the broken house sign, etc.) permanently removes it from the plot. These elements cannot be replaced once removed.
  • Trees, Bushes, Rocks, and Forage - Only those trees, bushes, rocks and Mountain Morels which are within or directly adjacent to the building zone can be mined or foraged. Unlike trees, bushes, rocks, and forage in other zones, once any of these items are mined or foraged, they will be permanently removed from the plot and will not respawn.

Housing Slots

Housing Slots represent different versions of the Player's Default Plot. After the Player has completed construction of their first Harvest House, another Housing Slot becomes available to the Player, free of charge.

Additional Slots After Building First House

Each new housing slot is a clean slate of the Default Plot. This allows the Player to design different layouts and freely switch between them.

As of 版本号0.192, additional housing slots do not contain any of the original trees, rocks, forage, or debris remaining on the Default Plot, even for slots purchased prior to the patch.

Similarly, any undeveloped land unlocked with writs on the Default Plot is also unlocked on subsequent versions of the plot. Additional Housing Slots can be purchased for Gold.png 50,000 Gold+ (Increasing by Gold.png 25,000 Gold each time).

Slot 费用 奖励
1
Gold.png 50,000 Gold
2
Gold.png 75,000 Gold
3
Gold.png 100,000 Gold
4
Gold.png 125,000 Gold
5
Gold.png 150,000 Gold
6
Gold.png 175,000 Gold
7
Gold.png 200,000 Gold
8
Gold.png 225,000 Gold

Building A House

Harvest House Blueprint

After unlocking the housing plot, further questing will assist the Player in acquiring more tools and skills with which to help them enhance and develop their property into a home. It is during one of these follow-up quests, that the Player will obtain a blueprint to construct their first Harvest House.

To utilize the Harvest House blueprint, use the / key to open the Housing Plot Interface. To the left is a listing of all currently available items the Player can place upon their Housing Plot. Blueprints appear as Sketch Icons. Simply left-click on the blueprint and drag it to a location on the housing plot that is empty and within an unlocked area of the building zone. The Player may need to clear away elements on the plot in order to make room for the building they are attempting to construct. Once placed, a construction site will appear. The Player must then interact with the construction site board to contribute the full amount of required materials to begin construction.

The Harvest House requires 30 real-world seconds to complete construction, and the following materials:

Making A House A Home

Through questing, exploring, crafting, shopping, and more, the Player can acquire a plethora of items to customize and further improve the value of their home, including:

There is a cap of 3,500 items that can be placed in one Housing Plot.

Associated Quests

Associated Accomplishments

艺术陈列

更新历史

版本号0.192:

  • The various bushes, rocks, and trees that players start with on their default Housing Slot will no longer appear on other housing slots. This change will take effect for all players.

版本号0.191:

  • Number of items placeable in Housing Plot has been increased from 3,000 --> 3,500.

版本号0.177:

  • Added direct access to Bahari Bay.

版本号0.172:

  • The limit for total placeable items has been raised: 2,000 --> 3,000

版本号0.167:

  • The Housing Plot Map became available (M key), allowing a general view of the site.