Housing Plot

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The Housing Plot is an instanced area of Palia that can be personalized by The Player with housing structures, crafting facilities, and other customization items.

The Player will gain access to the Housing Plot as part of the Quest Icon.png Welcome to Palia introductory quest.

Getting There

It is accessed in Kilima Valley by entering the gate that is located northeast of Kilima Village, up the hill on a path leading to a small nook in the mountains. It can also be accessed in Bahari Bay by entering the gate that is located next to The Outskirts Fast Travel board.

Alternatively, the Player can use the Return Home feature, located in the upper-right corner of the world map ( / ). This feature has a 30-minute cool-down.

Another way to return to the Housing Plot is through one of the Fast Travel stations.

Housing Plot Map

While on the Housing Plot, the Player can also use the / key to view the overall map of the housing plot layout.

Housing Plot Menu

Housing Plot Interface

The player can access the Housing Plot Interface using: /

The interface can be broken down into the following elements:

Interface Controls

Interface Controls
In the bottom-right are the reminders for the Hot Key Controls while using the Housing Plot Interface.

These can be used to help place items directly onto the plot while in this bird's eye view. Additionally the Player can also use the scroll wheel (or and on Switch) to zoom in and out.

Inventory

Housing Plot Interface Inventory Ingame.png
On the left side of the interface is a sortable and searchable inventory of available items that can be placed on the plot.

The inventory tabs are broken down into 6 categories:

  • Housing Plot Interface Inventory Overall Tab Ingame.png Overall - This tab shows everything that is currently in both the Player's Inventory and General Storage that can be placed on ground of the housing plot.
  • Housing Plot Interface Inventory Building Tab Ingame.png Buildings - This tab shows only pre-fabricated Housing Add-ons
  • Housing Plot Interface Inventory Crafter Tab Ingame.png Crafters - This tab shows only Crafters
  • Housing Plot Interface Inventory Fence Tab Ingame.png Fencing - This tab shows only Fences
  • Housing Plot Interface Inventory Decor Tab Ingame.png Furniture - This tab only shows furniture that can be placed directly on the ground.
  • Housing Plot Interface Inventory Blueprint Tab Ingame.png Blueprints - This tab shows only blueprints of Housing Add-ons that have yet to be built.

Housing Slot Selector And Plot Settings

Housing Plot Interface Slot Selector And Plot Settings Ingame.png
At the top-center of the interface is a drop-down list of all available Housing Slots.

The Player can use this to freely switch between any available slot. A closed padlock next to the plot name means that the plot is closed to visitors. An open padlock means the plot is open to visitors and a plus sign means there is another slot available for purchase.

Next to the Housing Slot Selector is the settings cogwheel. Clicking this will open the Plot Settings interface. Here the Player can rename their plot(s), select the security mode of the plot(s) and edit, add, or remove player editor permissions.

Plot Settings Plot Name Change

Building Limit, Writs Counter and Plot Value

Housing Plot Interface Building Writs Plot Value Ingame.png


In the upper-right corner of the interface is the Building Limit, Writs Counter, and Plot Value.
The Building Limit tracks the number of Housing Add-ons the Player currently has on their plot(s), the Writs Counter indicates the number of writs the Player currently has in their possession, and the Plot Value displays a fluctuating estimate which depends on what items the Player has currently placed on the active plot.

Default Plot

Default Plot After Introductory Quest

This first plot of land is considered the Default Plot. There are two distinct areas of the plot: the building zone and the area outside of the building zone. The editable area designated by a grid as the building zone can be made visible by either using / to view the Housing Menu - a bird's eye view of the plot - or by using the key to enter the grid-view placement mode. The building zone is the area of the plot that the Player can personalize. Initially only a small portion of this zone is unlocked, but the Player can purchase Writs from City Hall to gradually unlock more undeveloped land.

A number of features and items come standard with the default plot. While some of these can be affected by the Player, others are permanent fixtures.

Permanent Elements

These features and interactive items are standard to every plot. They are outside of the building zone and therefore cannot be moved to another location or removed from the plot.

  • Gate - The gate leads to Kilima Valley and is used to exit the plot. Simply walk through the gate to leave the property.
  • Visit Other Plots Board - Located right next to the entrance gate, this interactive board allows the Player to visit the Housing Plot of a friend or party member. The friend or party member must be on their plot in order for the Player to visit them. Likewise, in order for a friend or party member to visit the Player's plot, the Player must be present on the Player's plot.
  • Mailbox - Situated near the entrance, The Player can use this interactive item to access mail sent from NPCs.
  • Shipping Bin - Located next to the mailbox, this interactive item allows the Player to sell eligible items for in-game gold.
  • Watering Hole - Just to the right of the entrance to the plot is a small pool of water surrounded by stones. Once the Player unlocks Gardening, this watering hole plays an important roll in keeping crops well hydrated
  • Pond - In the southeast corner of the plot, just past the watering hole, there is a small pond. Once the Player unlocks Fishing, this pond is a convenient source of certain types of fish. Note: No fishing hot spots will spawn here.
  • Mine - At the northern edge of the plot there is an abandoned mine with a gate that leads to Bahari Bay. Simply walk through the gate to leave the property.

Non-Permanent Elements

These features and items are standard to every Default Plot. They are mostly located inside the building zone and can be affected by the player.

  • Customization Items - The Log Cabin Fence that surrounds some of the property can be picked up and/or moved by the Player. The same is true for the Generic Lightpost Generic Lightpost.
  • Debris - Any remaining debris that is not cleared out during the housing plot tutorial can be left or removed by the Player. Mining or Foraging debris (i.e. piles of lumber, the broken house sign, etc.) permanently removes it from the plot. These elements cannot be replaced once removed.
  • Trees, Bushes and Ores - Only those trees, bushes and ores that are within the building zone can be mined or foraged. Please note that once any of these are mined or foraged, they will be permanently removed from the plot.

Housing Slots

Housing Slots represent different versions of the Player's Default Plot. After the Player has completed construction of their first Harvest House Harvest House, another Housing Slot becomes available to the Player, free of charge.

Additional Slots After Building First House

Each new housing slot is a clean slate of the Default Plot. This allows the Player to design different layouts and freely switch between them. Please note that any trees removed from the Default Plot will also be removed from subsequent versions of the plot. Similarly, any undeveloped land unlocked with writs on the Default Plot is also unlocked on subsequent versions of the plot. Additional Housing Slots can be purchased for Gold.png 50,000+ (Increasing by Gold.png 25,000 each time).

Slot Cost Reward
1
Gold.png 50,000
2
Gold.png 75,000
3
Gold.png 100,000
4
Gold.png 125,000
5
Gold.png 150,000
6
Gold.png 175,000
7
Gold.png 200,000
8
Gold.png 225,000

Building A House

Harvest House Blueprint

After unlocking the housing plot, further questing will assist the Player in acquiring more tools and skills with which to help them enhance and develop their property into a home. It is during one of these follow-up quests, that the Player will obtain a blueprint to construct their first Harvest House.

To utilize the Harvest House blueprint, use the / key to open the Housing Plot Interface. To the left is a listing of all currently available items the Player can place upon their Housing Plot. Blueprints appear as Sketch Icons. Simply left-click on the blueprint and drag it to a location on the housing plot that is empty and within an unlocked area of the building zone. The Player may need to clear away elements on the plot in order to make room for the building they are attempting to construct. Once placed, a construction site will appear. The Player must then interact with the construction site board to contribute the full amount of required materials to begin construction.

The Harvest House requires 8 real-time hours to complete construction, and the following materials:

Making A House A Home

Through questing, exploring, crafting, shopping, and more, the Player can acquire a plethora of items to customize and further improve the value of their home, including:

There is a cap of 3000 items that can be placed in one Housing Plot.

For more information, see Customization.

Related

Quests

Accomplishments

Gallery

Update History

Patch_Notes/Build 0.177:

  • Added direct access to Bahari Bay

Patch_Notes/Build 0.172:

  • The limit for total placeable items has been raised: 2,000 → 3,000

Patch Notes/Build 0.167:

  • The Housing Plot Map became available (M key), allowing a general view of the site.