Guide:Time Passage in Palia
Time Passage in Palia is a guide for how time passes in Palia and how time interacts with other game mechanics.
Introduction
Palia offers an immersive experience where the flow of time is an integral part of the game. Whether it's the changing seasons, engaging activities, or discovering something new, Palia's day and night cycle can significantly influence players' in-game adventures. Time in Palia is measured on a 24 hour in-game clock. One in-game day passes every hour of real-world time, and each in-game hour takes two and a half minutes. Time in Palia keeps moving forward, even when players are offline or not actively playing the game.
Time and Game Mechanics
The in-game clock and day/night cycle affect other in-game systems:
- Certain bugs, creatures and fish, as well as certain gatherables, are only spawned during specific times. For example, Wild Garlic only spawns at night.
- Some gatherables, such as Dari Cloves, Heartdrop Lilies, Mountain Morels, and Sweet Leaves despawn at the end of their appearance schedule.
- Crop growth is measured in in-game days.
- Palia's Majiri villagers follow a schedule that sets their location and activities according to the in-game clock.
Day and Night Cycle
In Palia, time continually flows, mirroring the real world. An in-game day precisely matches one hour of real-time progression. The day in Palia is divided into four distinct segments, each offering its unique charm and opportunities.
Cycle | Starts | Ends | Notes | |
---|---|---|---|---|
Morning / Dawn | 3:00 AM | 6:00 AM | Audio of a rooster crow plays. | |
Day | 6:00 AM | 6:00 PM | Audio of a bell ringing plays. | |
Evening / Dusk | 6:00 PM | 9:00 PM | Audio of a bell ringing plays. | |
Night | 9:00 PM | 3:00 AM | Audio of an owl hooting plays. |
Scheduled Events
Scheduled Events are significant events that happen during specific times of day, such as mail deliveries or resets.
Hourly Events
Game Time | Event(s) |
---|---|
6:00 AM | In-game mail is delivered, Shipping Bin items are sold, and crops progress. |
6:00 PM | In-game mail is delivered, and Shipping Bin items are sold. |
Daily Events
Real time | Event(s) |
---|---|
4:00 AM UTC | Daily gifts for all villagers reset. |
Every 24-hours IRL[1] | One Lucky Coin is given after buying anything from Zeki’s General Store. |
Weekly Events
Real time | Event(s) |
---|---|
Monday at 4:00 AM UTC |
|
Game Time Conversion Table
Game Time | Real-Time |
---|---|
12:00 AM | Top of the hour (e.g. 6:00, 7:00 etc) |
6:00 AM | 15 minutes past the hour (e.g. 6:15, 7:15 etc) |
12:00 PM | 30 minutes past the hour (e.g. 6:30, 7:30 etc) |
6:00 PM | 45 minutes past the hour (e.g. 6:45, 7:45 etc) |
References
Navigation | |
---|---|
Villagers | |
Skills | |
Items | Gatherables • Bugs • Fish • Creatures • Crops • Furniture • Outfits • Treasure Chests • Bundles • Materials • Dishes • Quest Items |
Locations | |
Game Mechanics | The Player • Guide:Game Controls • Player Menu • Inventory • Tools • Currency • Focus • Quests • Accomplishments • Social Panel • Housing Plot • Crafters • Gifting • Friendship • Romance • Emotes |